![]() ![]() What's more, the bug is retroactive for pretty much all anterior versions of blender that I tested, and I went back as far as 2014 version, so I guess it's pretty safe to say the problem doesn't come directly from blender, however I have a few other 3D applications that still work well. I use blender quite a lot in the past year and never encountered such an issue before. The lag time seems to be proportionnal to the size of the window. Basically, there is a 2-3 seconds lag everytime I select an object or try to move it, and it doesn't just happen in complex scenes but the simple start scene with a cube, so it makes it absolutely unusable. Blender has been lagging heavily since a recent upgrade, although I cannot say exactly when because I didn't use it since march or april.
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